package _06_面相对象综合练习.练习1;

import java.util.Random;

public class Role {
    private String name;  // 角色名称
    private int blood;    // 角色血量
    private String gender;
    private String face;


    //男生长相数组
    String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    //女生长相数组
    String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好",
            "相貌平平", "相貌简陋", "惨不忍睹"};


    //attack 攻击描述：
    String[] attacks_desc = {
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };
    //injured 受伤描述：
    String[] injureds_desc = {
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };
    /**
     * 攻击方法
     * role 被攻击角色
     * attack(Role(zhangsan,100),zhangsan)
     * 一个角色对象 攻击另外一个角色对象
     */
    public void attack(Role role){
        // this 表示当前调用对象地址
        // 造成伤害一个随机数
        Random random = new Random();
        // 造成伤害 1-20 之间
        // 0-19 1-20
        int hurt = random.nextInt(20)+1;
        // 计算剩余血量
        int remainingBlood = role.getBlood() - hurt;
        // 判断剩余血量是否是负数 , 如果是负数设置成0
        remainingBlood = remainingBlood >=0 ? remainingBlood: 0;
        // 把剩余血量设置给被攻击者
        role.setBlood(remainingBlood);
        //this 表示当前对象地址
        String str = "";
        // 随机查找攻击手段
        str = attacks_desc[random.nextInt(attacks_desc.length)];
        if(remainingBlood >90 && remainingBlood<100){
            str += injureds_desc[0];
        }else if(remainingBlood >80 && remainingBlood<=90){
            str += injureds_desc[1];
        }else if(remainingBlood >70 && remainingBlood<=80){
            str += injureds_desc[2];
        }else if(remainingBlood >60 && remainingBlood<=70){
            str += injureds_desc[3];
        }else if(remainingBlood >50 && remainingBlood<=60){
            str += injureds_desc[4];
        }else if(remainingBlood >40 && remainingBlood<=50){
            str += injureds_desc[5];
        }else if(remainingBlood >20 && remainingBlood<=40){
            str += injureds_desc[6];
        }else if(remainingBlood >0 && remainingBlood<=20){
            str += injureds_desc[7];
        }
//        "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去.结果%s退了半步，毫发无损";
        System.out.printf(str,this.name,role.getName(),role.getName());
        System.out.println();
    }

    public Role() {
    }

    public Role(String name, int blood,String gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;

        Random random = new Random();
        if(gender.equals("男")){
            // 在男数组长相中随机选一个作为他长相
            this.face = boyfaces[random.nextInt(boyfaces.length)];
        }else if(gender.equals("女")){
            // 在女数组长相中随机选一个作为他长相
            this.face = girlfaces[random.nextInt(girlfaces.length)];
        }
    }

    /**
     * 获取
     * @return name
     */
    public String getName() {
        return name;
    }

    /**
     * 设置
     * @param name
     */
    public void setName(String name) {
        this.name = name;
    }

    /**
     * 获取
     * @return blood
     */
    public int getBlood() {
        return blood;
    }

    /**
     * 设置
     * @param blood
     */
    public void setBlood(int blood) {
        this.blood = blood;
    }

    @Override
    public String toString() {
        return "Role{" +
                "name='" + name + '\'' +
                ", blood=" + blood +
                ", gender='" + gender + '\'' +
                ", face='" + face + '\'' +
                '}';
    }
}
