IonEncoderFast.js 8.1 KB

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  1. "use strict";
  2. Object.defineProperty(exports, "__esModule", { value: true });
  3. exports.IonEncoderFast = void 0;
  4. const Writer_1 = require("@jsonjoy.com/util/lib/buffers/Writer");
  5. const ast_1 = require("./ast");
  6. const Import_1 = require("./Import");
  7. const symbols_1 = require("./symbols");
  8. class IonEncoderFast {
  9. constructor(writer = new Writer_1.Writer()) {
  10. this.writer = writer;
  11. }
  12. encode(value) {
  13. this.writer.reset();
  14. this.symbols = new Import_1.Import(symbols_1.systemSymbolImport, []);
  15. const ast = (0, ast_1.toAst)(value, this.symbols);
  16. this.writeIvm();
  17. this.writeSymbolTable();
  18. this.writeAny(ast);
  19. return this.writer.flush();
  20. }
  21. writeAny(value) {
  22. if (value instanceof ast_1.NullAstNode)
  23. this.writer.u8(0 + 15);
  24. else if (value instanceof ast_1.StrAstNode)
  25. this.writeStr(value);
  26. else if (value instanceof ast_1.UintAstNode)
  27. this.encodeUint(value);
  28. else if (value instanceof ast_1.NintAstNode)
  29. this.encodeNint(value);
  30. else if (value instanceof ast_1.ObjAstNode)
  31. this.writeObj(value);
  32. else if (value instanceof ast_1.ArrAstNode)
  33. this.writeArr(value);
  34. else if (value instanceof ast_1.FloatAstNode)
  35. this.writeFloat(value);
  36. else if (value instanceof ast_1.BoolAstNode)
  37. this.writeBool(value);
  38. else if (value instanceof ast_1.BinAstNode)
  39. this.writeBin(value);
  40. }
  41. writeIvm() {
  42. this.writer.u32(0xe00100ea);
  43. }
  44. writeSymbolTable() {
  45. if (!this.symbols?.length)
  46. return;
  47. const node = new ast_1.AnnotationAstNode(this.symbols.toAst(), [3]);
  48. this.writeAnnotations(node);
  49. }
  50. writeAnnotations(node) {
  51. const writer = this.writer;
  52. if (node.len < 14)
  53. writer.u8(224 + node.len);
  54. else {
  55. writer.u8(224 + 14);
  56. this.writeVUint(node.len);
  57. }
  58. this.writeVUint(node.annotationLen);
  59. for (let i = 0; i < node.annotations.length; i++)
  60. this.writeVUint(node.annotations[i]);
  61. this.writeAny(node.val);
  62. }
  63. writeBool(node) {
  64. this.writer.u8(16 + (node.val ? 1 : 0));
  65. }
  66. encodeUint(node) {
  67. const uint = node.val;
  68. if (!uint)
  69. this.writer.u8(32);
  70. else if (uint <= 0xff)
  71. this.writer.u16(((32 + 1) << 8) + uint);
  72. else if (uint <= 0xffff)
  73. this.writer.u8u16(32 + 2, uint);
  74. else if (uint <= 0xffffff)
  75. this.writer.u32(((32 + 3) << 24) + uint);
  76. else if (uint <= 0xffffffff)
  77. this.writer.u8u32(32 + 4, uint);
  78. else {
  79. let lo = uint | 0;
  80. if (lo < 0)
  81. lo += 4294967296;
  82. let hi = uint - lo;
  83. hi /= 4294967296;
  84. if (uint <= 0xffffffffff) {
  85. this.writer.u16(((32 + 5) << 8) + hi);
  86. this.writer.u32(lo);
  87. }
  88. else if (uint <= 0xffffffffffff) {
  89. this.writer.u8u16(32 + 6, hi);
  90. this.writer.u32(lo);
  91. }
  92. else {
  93. this.writer.u16(((32 + 7) << 8) + (hi >> 16));
  94. this.writer.u16(hi & 0xffff);
  95. this.writer.u32(lo);
  96. }
  97. }
  98. }
  99. encodeNint(node) {
  100. const uint = -node.val;
  101. if (uint <= 0xff)
  102. this.writer.u16(((48 + 1) << 8) + uint);
  103. else if (uint <= 0xffff)
  104. this.writer.u8u16(48 + 2, uint);
  105. else if (uint <= 0xffffff)
  106. this.writer.u32(((48 + 3) << 24) + uint);
  107. else if (uint <= 0xffffffff)
  108. this.writer.u8u32(48 + 4, uint);
  109. else {
  110. let lo = uint | 0;
  111. if (lo < 0)
  112. lo += 4294967296;
  113. let hi = uint - lo;
  114. hi /= 4294967296;
  115. if (uint <= 0xffffffffff) {
  116. this.writer.u16(((48 + 5) << 8) + hi);
  117. this.writer.u32(lo);
  118. }
  119. else if (uint <= 0xffffffffffff) {
  120. this.writer.u8u16(48 + 6, hi);
  121. this.writer.u32(lo);
  122. }
  123. else {
  124. this.writer.u16(((48 + 7) << 8) + (hi >> 16));
  125. this.writer.u16(hi & 0xffff);
  126. this.writer.u32(lo);
  127. }
  128. }
  129. }
  130. writeFloat(node) {
  131. this.writer.u8f64(64 + 8, node.val);
  132. }
  133. writeVUint(num) {
  134. const writer = this.writer;
  135. if (num <= 0b1111111) {
  136. writer.u8(0b10000000 + num);
  137. }
  138. else if (num <= 16383) {
  139. writer.ensureCapacity(2);
  140. const uint8 = writer.uint8;
  141. uint8[writer.x++] = num >>> 7;
  142. uint8[writer.x++] = 0b10000000 + (num & 0b01111111);
  143. }
  144. else if (num <= 2097151) {
  145. writer.ensureCapacity(3);
  146. const uint8 = writer.uint8;
  147. uint8[writer.x++] = num >>> 14;
  148. uint8[writer.x++] = (num >>> 7) & 0b01111111;
  149. uint8[writer.x++] = 0b10000000 + (num & 0b01111111);
  150. }
  151. else if (num <= 268435455) {
  152. writer.ensureCapacity(4);
  153. const uint8 = writer.uint8;
  154. uint8[writer.x++] = num >>> 21;
  155. uint8[writer.x++] = (num >>> 14) & 0b01111111;
  156. uint8[writer.x++] = (num >>> 7) & 0b01111111;
  157. uint8[writer.x++] = 0b10000000 + (num & 0b01111111);
  158. }
  159. else {
  160. let lo32 = num | 0;
  161. if (lo32 < 0)
  162. lo32 += 4294967296;
  163. const hi32 = (num - lo32) / 4294967296;
  164. if (num <= 34359738367) {
  165. writer.ensureCapacity(5);
  166. const uint8 = writer.uint8;
  167. uint8[writer.x++] = (hi32 << 4) | (num >>> 28);
  168. uint8[writer.x++] = (num >>> 21) & 0b01111111;
  169. uint8[writer.x++] = (num >>> 14) & 0b01111111;
  170. uint8[writer.x++] = (num >>> 7) & 0b01111111;
  171. uint8[writer.x++] = 0b10000000 + (num & 0b01111111);
  172. }
  173. else if (num <= 4398046511103) {
  174. writer.ensureCapacity(6);
  175. const uint8 = writer.uint8;
  176. uint8[writer.x++] = (hi32 >>> 3) & 0b1111;
  177. uint8[writer.x++] = ((hi32 & 0b111) << 4) | (num >>> 28);
  178. uint8[writer.x++] = (num >>> 21) & 0b01111111;
  179. uint8[writer.x++] = (num >>> 14) & 0b01111111;
  180. uint8[writer.x++] = (num >>> 7) & 0b01111111;
  181. uint8[writer.x++] = 0b10000000 + (num & 0b01111111);
  182. }
  183. }
  184. }
  185. writeStr(node) {
  186. const str = node.val;
  187. const length = node.len;
  188. const writer = this.writer;
  189. if (length < 14)
  190. writer.u8(128 + length);
  191. else {
  192. writer.u8(128 + 14);
  193. this.writeVUint(length);
  194. }
  195. writer.utf8(str);
  196. }
  197. writeBin(node) {
  198. const buf = node.val;
  199. const length = node.len;
  200. const writer = this.writer;
  201. if (length < 14)
  202. writer.u8(160 + length);
  203. else {
  204. writer.u8(160 + 14);
  205. this.writeVUint(length);
  206. }
  207. writer.buf(buf, length);
  208. }
  209. writeArr(node) {
  210. const writer = this.writer;
  211. const arr = node.val;
  212. if (arr === null) {
  213. writer.u8(176 + 15);
  214. return;
  215. }
  216. const length = node.len;
  217. if (length < 14)
  218. writer.u8(176 + length);
  219. else {
  220. writer.u8(176 + 14);
  221. this.writeVUint(length);
  222. }
  223. for (let i = 0; i < length; i++)
  224. this.writeAny(arr[i]);
  225. }
  226. writeObj(node) {
  227. const writer = this.writer;
  228. const arr = node.val;
  229. if (arr === null) {
  230. writer.u8(176 + 15);
  231. return;
  232. }
  233. const length = node.len;
  234. if (length < 14)
  235. writer.u8(208 + length);
  236. else {
  237. writer.u8(208 + 14);
  238. this.writeVUint(length);
  239. }
  240. node.val.forEach((n, symbolId) => {
  241. this.writeVUint(symbolId);
  242. this.writeAny(n);
  243. });
  244. }
  245. }
  246. exports.IonEncoderFast = IonEncoderFast;
  247. //# sourceMappingURL=IonEncoderFast.js.map