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							- // @ts-nocheck
 
- const MIN_DISTANCE = 10;
 
- function getDirection(x, y) {
 
-     if (x > y && x > MIN_DISTANCE) {
 
-         return 'horizontal';
 
-     }
 
-     if (y > x && y > MIN_DISTANCE) {
 
-         return 'vertical';
 
-     }
 
-     return '';
 
- }
 
- export const touch = Behavior({
 
-     methods: {
 
-         resetTouchStatus() {
 
-             this.direction = '';
 
-             this.deltaX = 0;
 
-             this.deltaY = 0;
 
-             this.offsetX = 0;
 
-             this.offsetY = 0;
 
-         },
 
-         touchStart(event) {
 
-             this.resetTouchStatus();
 
-             const touch = event.touches[0];
 
-             this.startX = touch.clientX;
 
-             this.startY = touch.clientY;
 
-         },
 
-         touchMove(event) {
 
-             const touch = event.touches[0];
 
-             this.deltaX = touch.clientX - this.startX;
 
-             this.deltaY = touch.clientY - this.startY;
 
-             this.offsetX = Math.abs(this.deltaX);
 
-             this.offsetY = Math.abs(this.deltaY);
 
-             this.direction =
 
-                 this.direction || getDirection(this.offsetX, this.offsetY);
 
-         },
 
-     },
 
- });
 
 
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